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 RULE 16 Tiebreakers

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RULE 16	Tiebreakers Empty
PostSubject: RULE 16 Tiebreakers   RULE 16	Tiebreakers I_icon_minitimeThu Sep 13, 2012 1:39 am

16.1) If, at the end of the regular season, two or more clubs finish with identical records, the following steps will be taken until a winner is determined. (The website doesn’t allow these same tiebreakers, so this rule supersedes the website.)

Two Teams

1) Head to Head Record.

2) Best Division Record. (Skip if the teams are from different divisions.)

3) Strength of Victory. (Combine records of opponents in each victory, & calculate the total winning percentage. Highest % wins.)

4) Total Points Scored.

5) Strength of Schedule.

6) All Play Record.

7) The Roll of a Hundred-sided Die. Highest Roll Wins

Three or More Teams

1) Head to Head Record. (Combined H2H Record by % amongst the Tied Teams)

2) Best Division Record. (Skip if at least one team is from a different division.)

3) Strength of Victory. (Combine records of opponents in each victory, & calculate the total winning percentage. Highest % wins.)

4) Total Points Scored.

5) Strength of Schedule.

6) All Play Record.

7) The Roll of a Hundred-sided Die. Highest Roll Wins

NOTE: (If two teams remain tied after any other clubs are eliminated during any step, tie breaker reverts to Step 1 of the 2-team format).
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